Game variants now automatically use the default melee variants for new maps, without requiring manual generation.
Added new requirement types: Odd, Divide, Mod, Multiply.Center Xel'Naga Tower area has been narrowed.Destructible Rocks have been added to make natural expansions easier to protect.Damage decreased from 15 (+25 armored) to 15 (+20 armored).Ultralisk will now use normal attack against buildings.
Upgrade damage changed from +5 to +3 (+2 armored).Siege Tank - Siege mode damage changed from 50 to 35 (+15 armored).Reaper - Build time increased from 40 to 45.Bunker - Build time increased from 30 to 35.Battlecruiser - Ground damage decreased from 10 to 8.Warp Gate cooldown increased from 23 to 28.Zealot - Build time increased from 33 to 38.
For more information, visit Balance Changes: To experience StarCraft II: Wings of Liberty in 3D on your desktop or notebook, you will need 3D Vision.
Here are some of the biggest things StarCraft II Patch 1.1 brings to the popular RTS game. StarCraft II's patch is already live, and it will be downloaded the next time you will log into the Battle.Net service.īe warned though, that even if the patch has been tested, a lot of gamers have reported glitches and bugs, and, in some extreme cases, the game refused to start.īlizzard is monitoring the situation and might launch another, smaller patch if a problem is encountered in this one. StarCraft II, by far one of the most expected video games of the year, has just received its first patch, taking it to 1.1.0 status, which adds solves a host of balance issues, brings new features to the map editor and, hopefully, will solve some of the complaints lodged by players.